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- on exitFrame
- global gBuzz
- handcursor(71)
- repeat with n = 20 to 26
- handcursor(n)
- end repeat
- repeat with n = 40 to 56
- handcursor(n)
- end repeat
- repeat with n = 37 to 39
- handcursor(n)
- end repeat
- set y to random(350)
- if y = 2 then
- if soundBusy(2) then
- nothing()
- else
- set gBuzz to 1
- sound playFile 2, "Oth009.wav"
- end if
- end if
- if soundBusy(2) then
- nothing()
- else
- set gBuzz to 0
- end if
- repeat with n = 61 to 69
- handcursor(n)
- end repeat
- if rollOver(61) or rollOver(37) or rollOver(38) or rollOver(39) then
- set the visible of sprite 60 to 1
- else
- set the visible of sprite 60 to 0
- end if
- if rollOver(37) or rollOver(38) or rollOver(39) then
- set the visible of sprite 36 to 1
- else
- set the visible of sprite 36 to 0
- end if
- if rollOver(19) or rollOver(62) then
- set the visible of sprite 13 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 27 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- brainline()
- set the visible of sprite 27 to 0
- set the visible of sprite 13 to 0
- turnitback()
- end if
- if rollOver(20) or rollOver(63) then
- set the visible of sprite 11 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 28 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 11 to 0
- set the visible of sprite 28 to 0
- brainline()
- turnitback()
- end if
- if rollOver(21) or rollOver(64) then
- set the visible of sprite 15 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 29 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 29 to 0
- set the visible of sprite 15 to 0
- brainline()
- turnitback()
- end if
- if rollOver(22) or rollOver(65) then
- set the visible of sprite 10 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 30 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 30 to 0
- set the visible of sprite 10 to 0
- brainline()
- turnitback()
- end if
- if rollOver(23) or rollOver(69) then
- set the visible of sprite 9 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 31 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 31 to 0
- set the visible of sprite 9 to 0
- brainline()
- turnitback()
- end if
- if rollOver(24) or rollOver(68) then
- set the visible of sprite 14 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 32 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 32 to 0
- set the visible of sprite 14 to 0
- brainline()
- turnitback()
- end if
- if rollOver(25) or rollOver(67) then
- set the visible of sprite 12 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 33 to 0
- set the visible of sprite 12 to 0
- brainline()
- turnitback()
- end if
- if rollOver(26) or rollOver(66) then
- set the visible of sprite 8 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 18 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 3 to 0
- sparky()
- else
- set the visible of sprite 34 to 0
- set the visible of sprite 8 to 0
- brainline()
- turnitback()
- end if
- go(the frame)
- end
-